base frame
Spatiotemporal Calibration of Doppler Velocity Logs for Underwater Robots
Zhao, Hongxu, Zeng, Guangyang, Shao, Yunling, Zhang, Tengfei, Wu, Junfeng
Acoustic sensors, particularly Doppler V elocity Logs (DVLs), have become indispensable for underwater navigation and environmental sensing. To enable robust fusion of DVL measurements with data from other sensors, precise calibration of extrinsic parameters and temporal synchronization is critical, especially in challenging underwater operating conditions [1]-[5]. Prior work by Xu et al. [6] and Westman and Kaes [7] framed the DVL-camera calibration as an odometry alignment problem, matching the trajectory from a DVL-IMU system against the visual one from a camera. A critical limitation of these approaches is their implicit assumption of known and static DVL-IMU extrinsics, which is frequently violated in underwater environments due to their dynamic nature. While studies in [8]-[11] address the calibration of IMU-free DVLs, their applicability is strictly limited to co-sensors that provide direct linear and angular velocity measurements, such as SINS/GPS systems. Crucially, a significant gap persists across all these works: none address the calibration of translational extrinsic nor account for temporal synchronization across heterogeneous sensors.
A Multi-view Landmark Representation Approach with Application to GNSS-Visual-Inertial Odometry
Hua, Tong, Han, Jiale, Ouyang, Wei
Invariant Extended Kalman Filter (IEKF) has been a significant technique in vision-aided sensor fusion. However, it usually suffers from high computational burden when jointly optimizing camera poses and the landmarks. To improve its efficiency and applicability for multi-sensor fusion, we present a multi-view pose-only estimation approach with its application to GNSS-Visual-Inertial Odometry (GVIO) in this paper. Our main contribution is deriving a visual measurement model which directly associates landmark representation with multiple camera poses and observations. Such a pose-only measurement is proven to be tightly-coupled between landmarks and poses, and maintain a perfect null space that is independent of estimated poses. Finally, we apply the proposed approach to a filter based GVIO with a novel feature management strategy. Both simulation tests and real-world experiments are conducted to demonstrate the superiority of the proposed method in terms of efficiency and accuracy.
A Novel Feedforward Youla Parameterization Method for Avoiding Local Minima in Stereo Image Based Visual Servoing Control
Li, Rongfei, Assadian, Francis
In robot navigation and manipulation, accurately determining the camera's pose relative to the environment is crucial for effective task execution. In this paper, we systematically prove that this problem corresponds to the Perspective-3-Point (P3P) formulation, where exactly three known 3D points and their corresponding 2D image projections are used to estimate the pose of a stereo camera. In image-based visual servoing (IBVS) control, the system becomes overdetermined, as the 6 degrees of freedom (DoF) of the stereo camera must align with 9 observed 2D features in the scene. When more constraints are imposed than available DoFs, global stability cannot be guaranteed, as the camera may become trapped in a local minimum far from the desired configuration during servoing. To address this issue, we propose a novel control strategy for accurately positioning a calibrated stereo camera. Our approach integrates a feedforward controller with a Youla parameterization-based feedback controller, ensuring robust servoing performance. Through simulations, we demonstrate that our method effectively avoids local minima and enables the camera to reach the desired pose accurately and efficiently.
Embrace Collisions: Humanoid Shadowing for Deployable Contact-Agnostics Motions
Previous humanoid robot research works treat the robot as a bipedal mobile manipulation platform, where only the feet and hands contact the environment. However, we humans use all body parts to interact with the world, e.g., we sit in chairs, get up from the ground, or roll on the floor. Contacting the environment using body parts other than feet and hands brings significant challenges in both model-predictive control and reinforcement learning-based methods. An unpredictable contact sequence makes it almost impossible for model-predictive control to plan ahead in real time. The success of the zero-shot sim-to-real reinforcement learning method for humanoids heavily depends on the acceleration of GPU-based rigid-body physical simulator and simplification of the collision detection. Lacking extreme torso movement of the humanoid research makes all other components non-trivial to design, such as termination conditions, motion commands and reward designs. To address these potential challenges, we propose a general humanoid motion framework that takes discrete motion commands and controls the robot's motor action in real time. Using a GPU-accelerated rigid-body simulator, we train a humanoid whole-body control policy that follows the high-level motion command in the real world in real time, even with stochastic contacts and extremely large robot base rotation and not-so-feasible motion command. More details at https://project-instinct.github.io
Collision-inclusive Manipulation Planning for Occluded Object Grasping via Compliant Robot Motions
Ren, Kejia, Wang, Gaotian, Morgan, Andrew S., Hang, Kaiyu
Traditional robotic manipulation mostly focuses on collision-free tasks. In practice, however, many manipulation tasks (e.g., occluded object grasping) require the robot to intentionally collide with the environment to reach a desired task configuration. By enabling compliant robot motions, collisions between the robot and the environment are allowed and can thus be exploited, but more physical uncertainties are introduced. To address collision-rich problems such as occluded object grasping while handling the involved uncertainties, we propose a collision-inclusive planning framework that can transition the robot to a desired task configuration via roughly modeled collisions absorbed by Cartesian impedance control. By strategically exploiting the environmental constraints and exploring inside a manipulation funnel formed by task repetitions, our framework can effectively reduce physical and perception uncertainties. With real-world evaluations on both single-arm and dual-arm setups, we show that our framework is able to efficiently address various realistic occluded grasping problems where a feasible grasp does not initially exist.
WoCoCo: Learning Whole-Body Humanoid Control with Sequential Contacts
Zhang, Chong, Xiao, Wenli, He, Tairan, Shi, Guanya
Humanoid activities involving sequential contacts are crucial for complex robotic interactions and operations in the real world and are traditionally solved by model-based motion planning, which is time-consuming and often relies on simplified dynamics models. Although model-free reinforcement learning (RL) has become a powerful tool for versatile and robust whole-body humanoid control, it still requires tedious task-specific tuning and state machine design and suffers from long-horizon exploration issues in tasks involving contact sequences. In this work, we propose WoCoCo (Whole-Body Control with Sequential Contacts), a unified framework to learn whole-body humanoid control with sequential contacts by naturally decomposing the tasks into separate contact stages. Such decomposition facilitates simple and general policy learning pipelines through task-agnostic reward and sim-to-real designs, requiring only one or two task-related terms to be specified for each task. We demonstrated that end-to-end RL-based controllers trained with WoCoCo enable four challenging whole-body humanoid tasks involving diverse contact sequences in the real world without any motion priors: 1) versatile parkour jumping, 2) box loco-manipulation, 3) dynamic clap-and-tap dancing, and 4) cliffside climbing. We further show that WoCoCo is a general framework beyond humanoid by applying it in 22-DoF dinosaur robot loco-manipulation tasks.
Geometric interpretation of the general POE model for a serial-link robot via conversion into D-H parameterization
Wu, Liao, Crawford, Ross, Roberts, Jonathan
While Product of Exponentials (POE) formula has been gaining increasing popularity in modeling the kinematics of a serial-link robot, the Denavit-Hartenberg (D-H) notation is still the most widely used due to its intuitive and concise geometric interpretation of the robot. This paper has developed an analytical solution to automatically convert a POE model into a D-H model for a robot with revolute, prismatic, and helical joints, which are the complete set of three basic one degree of freedom lower pair joints for constructing a serial-link robot. The conversion algorithm developed can be used in applications such as calibration where it is necessary to convert the D-H model to the POE model for identification and then back to the D-H model for compensation. The equivalence of the two models proved in this paper also benefits the analysis of the identifiability of the kinematic parameters. It is found that the maximum number of identifiable parameters in a general POE model is 5h+4r +2t +n+6 where h, r, t, and n stand for the number of helical, revolute, prismatic, and general joints, respectively. It is also suggested that the identifiability of the base frame and the tool frame in the D-H model is restricted rather than the arbitrary six parameters as assumed previously.
Tracking and Following a Suspended Moving Object using Camera-Based Vision System
Ambrosino, Michele, Mahmalji, Manar, Rossellรณ, Nicolรกs Bono, Garone, Emanuele
When robots are able to see and respond to their surroundings, a whole new world of possibilities opens up. To bring these possibilities to life, the robotics industry is increasingly adopting camera-based vision systems, especially when a robotic system needs to interact with a dynamic environment or moving target. However, this kind of vision system is known to have low data transmission rates, packet loss during communication and noisy measurements as major disadvantages. These problems can perturb the control performance and the quality of the robot-environment interaction. To improve the quality of visual information, in this paper, we propose to model the dynamics of the motion of a target object and use this model to implement an Extended Kalman Filter based on Intermittent Observations of the vision system. The effectiveness of the proposed approach was tested through experiments with a robotic arm, a camera device in an eye-to-hand configuration, and an oscillating suspended block as a target to follow.
Towards Real-World Burst Image Super-Resolution: Benchmark and Method
Wei, Pengxu, Sun, Yujing, Guo, Xingbei, Liu, Chang, Chen, Jie, Ji, Xiangyang, Lin, Liang
Despite substantial advances, single-image super-resolution (SISR) is always in a dilemma to reconstruct high-quality images with limited information from one input image, especially in realistic scenarios. In this paper, we establish a large-scale real-world burst super-resolution dataset, i.e., RealBSR, to explore the faithful reconstruction of image details from multiple frames. Furthermore, we introduce a Federated Burst Affinity network (FBAnet) to investigate non-trivial pixel-wise displacements among images under real-world image degradation. Specifically, rather than using pixel-wise alignment, our FBAnet employs a simple homography alignment from a structural geometry aspect and a Federated Affinity Fusion (FAF) strategy to aggregate the complementary information among frames. Those fused informative representations are fed to a Transformer-based module of burst representation decoding. Besides, we have conducted extensive experiments on two versions of our datasets, i.e., RealBSR-RAW and RealBSR-RGB. Experimental results demonstrate that our FBAnet outperforms existing state-of-the-art burst SR methods and also achieves visually-pleasant SR image predictions with model details. Our dataset, codes, and models are publicly available at https://github.com/yjsunnn/FBANet.
MGMAE: Motion Guided Masking for Video Masked Autoencoding
Huang, Bingkun, Zhao, Zhiyu, Zhang, Guozhen, Qiao, Yu, Wang, Limin
Masked autoencoding has shown excellent performance on self-supervised video representation learning. Temporal redundancy has led to a high masking ratio and customized masking strategy in VideoMAE. In this paper, we aim to further improve the performance of video masked autoencoding by introducing a motion guided masking strategy. Our key insight is that motion is a general and unique prior in video, which should be taken into account during masked pre-training. Our motion guided masking explicitly incorporates motion information to build temporal consistent masking volume. Based on this masking volume, we can track the unmasked tokens in time and sample a set of temporal consistent cubes from videos. These temporal aligned unmasked tokens will further relieve the information leakage issue in time and encourage the MGMAE to learn more useful structure information. We implement our MGMAE with an online efficient optical flow estimator and backward masking map warping strategy. We perform experiments on the datasets of Something-Something V2 and Kinetics-400, demonstrating the superior performance of our MGMAE to the original VideoMAE. In addition, we provide the visualization analysis to illustrate that our MGMAE can sample temporal consistent cubes in a motion-adaptive manner for more effective video pre-training.